In short, if your keyboard is too small, you can be obliterated while sneezing or reading a building's description. Not the pause key, which isn't easy to find, specially when it doesn't exist on your keyboard. Not the interface, which doesn't have a pause button. Not the keyboard mapping it would be a very good mapping if it existed, but it doesn't. Not the descriptions of spells, or of why they refuse to work. Not the alarm system, which warns you when watch towers detect invaders, but still requires you to manually ring another bell to tell your villagers to hide instead of stoically suicide. Certainly not the tutorial, which teaches you everything you would understand by yourself in 2 seconds but none of the specifics. So what is good then ?, you ask, since I don't give a bad note. Believe it or not, you'll find more choices of tactical formations and AI scripts in the Baldur's Gate series. You'd better micro manage if you don't want your fighters randomly running after harmless villagers or hammering houses instead of, you know, actually fighting. Well, if a misclick doesn't eradicate your troops, the incompetent path finding will. Anyway, if it's all about fighting, fighting must be great then, no ? Ahem. And because, as you well know, you can't build a wood tower without gold. The 3rd one is gold, because of the famous Gold Age, just after the Stone Age, as most books from prehistory will remind you.
In total, you've got 3 resources, 2 of which deplete in a matter of virtual weeks. Same as in Rapa Nui except that you'll never lack of food since fields thrive everywhere. The only alternative to fighting is to watch the villagers ravage the land out of trees. The game is not about economy and management. You're not in charge of building roads either these are already there and purely cosmetic. Here the choice is mostly about which kind of barracks or other recruitment structure you want. If you want to create a great city, look elsewhere. An RTS that uses the same classic concepts as pretty much every other game in the genre, because they work well, AoM distinguishes itself by being heavy on the fighting and light on the building. An RTS The overpriced rehash of AoM gets the same rating as the original, because it's the same game with barely noticeable cosmetic changes. The overpriced rehash of AoM gets the same rating as the original, because it's the same game with barely noticeable cosmetic changes.